hedphelym
February 21st, 2011, 10:08
Hi,
I was looking for a way to view the zbuffer in the viewport for debugging our scenes.
Also - I assume I can send this to 3dsmax and use it for both realtime viewport and while rendering? This would be a very good tool for us.
I saw the youtube video here and it seems to be what I need:
http://www.youtube.com/watch?v=aUL3Ds_dZS4
I need help on how to replicate this.
I'm a c# coder and maxscripter, but mental mill and shader writing is a bit new to me to be honest.
Any help is appreciated,
thanks in advance.
I was looking for a way to view the zbuffer in the viewport for debugging our scenes.
Also - I assume I can send this to 3dsmax and use it for both realtime viewport and while rendering? This would be a very good tool for us.
I saw the youtube video here and it seems to be what I need:
http://www.youtube.com/watch?v=aUL3Ds_dZS4
I need help on how to replicate this.
I'm a c# coder and maxscripter, but mental mill and shader writing is a bit new to me to be honest.
Any help is appreciated,
thanks in advance.