Crispy
May 19th, 2010, 19:46
I am trying to evaluate the hardware shading functionality described in the mental ray handbooks (vol. 1 sections 9.6-8, vol. 2 sections 3.32-33). I am running the fully functional mental ray demo (version 3.6.54) that came with handbook vol. 3 on a Windows XP machine with an NVIDIA Quadro FX 4600. While I have been able to force objects to use hardware shading, those objects always appear black. I'd like some help sorting out what is missing/wrong.
I've seen some online versions of the mental ray documentation (http://download.autodesk.com/us/maya/2009help/mr/manual/node56.html#INDEX103) that list hardware rendering as a deprecated feature. Does this mean it isn't being supported, and if so, since which release? While understanding that the functionality should not be included in new commercial applications, I would hope that we could still use it for in-house projects.
I tried to follow all the steps to enable hardware shading that were listed in handbook 1. However, I can't find the driver library file mi_opengl.dll on my machine or install CD. Where would it be located after installation? Is this file required, and if so, where can I get a copy?
Also, I could find no .cg files installed on machine. Are these required, or are the hardware shaders embedded in an existing dll?
One final note - When I run mental ray with -v 7, I never see any log output lines that begin with RCHW (though I do see a warning when hardware rendering is enabled but no objects are using it).
Thanks in advance for your help!
I've seen some online versions of the mental ray documentation (http://download.autodesk.com/us/maya/2009help/mr/manual/node56.html#INDEX103) that list hardware rendering as a deprecated feature. Does this mean it isn't being supported, and if so, since which release? While understanding that the functionality should not be included in new commercial applications, I would hope that we could still use it for in-house projects.
I tried to follow all the steps to enable hardware shading that were listed in handbook 1. However, I can't find the driver library file mi_opengl.dll on my machine or install CD. Where would it be located after installation? Is this file required, and if so, where can I get a copy?
Also, I could find no .cg files installed on machine. Are these required, or are the hardware shaders embedded in an existing dll?
One final note - When I run mental ray with -v 7, I never see any log output lines that begin with RCHW (though I do see a warning when hardware rendering is enabled but no objects are using it).
Thanks in advance for your help!