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xDreamer
October 9th, 2009, 00:09
Hi everyone,
I was trying to compile my shaders for Maya 2010, Visual studio keeps telling me that header "shader_sds34.h" is missing! The error comes from mi_shader_if.h ... here is the error:

c:\program files\autodesk\maya2010\devkit\mentalray\include\m i_shader_if.h(697) : fatal error C1083: Cannot open include file: 'shader_sds34.h': No such file or directory

is there any place to get this file ?

ps. I successfully compiled my shader for Maya 2k8 / 2k9.

Cheers,

xDreamer
October 9th, 2009, 23:20
Strange, I just tried to compile sample shaders in Maya 2010 devkit and I've got the same error. "shader_sds34.h" is missing which comes from "mi_shader_if.h" file! is it possible that they forgot to include this one or am I missing something here ?

Any idea how to find that ?

mental ray: version 3.7.53.5

Thanks

xDreamer
October 10th, 2009, 08:40
Someone help me out on the other forum, seems they forgot to include the file in Maya 2010 devkit.

http://forums.cgsociety.org/showthread.php?f=87&t=814640