ericgm
June 21st, 2007, 07:18
I'm having some odd behavior with the material editor preview and my custom shader. It doesn't display anything for reflection / refraction, as though those trace calls returned black pixels. Is this a quirk with how the "scene" that it previews is setup?
Can anyone share experience with fixing this?
Thanks for any help,
- Eric Mehl
Can anyone share experience with fixing this?
Thanks for any help,
- Eric Mehl