theotheo
February 20th, 2007, 11:34
Hi guys,
Im doing some investigating with mr and multipass rendering using render elements and the p_mega_tk shader/buffer writer.
I have some questions i hope some of you mental ray gurus would
take the time to answer.
Does anyone know why the arch & design shader doesn't work with render elements, why it does not split the passes up correctly, i'm curious to why its happening, is it max's implementation of mr that "breaks" it? Just like you have to re-render all the elements to use them, instead of just spitting them out like when using the p_mega_tk or scanline+render elements.
We got a copy of xsi at work here but i havnt used it, but the xsi guy tells me it can split the passes automatically without the need to do re-renders, can someone confirm this? Is this also true for mr in maya?
Thanks :)
-theo
Im doing some investigating with mr and multipass rendering using render elements and the p_mega_tk shader/buffer writer.
I have some questions i hope some of you mental ray gurus would
take the time to answer.
Does anyone know why the arch & design shader doesn't work with render elements, why it does not split the passes up correctly, i'm curious to why its happening, is it max's implementation of mr that "breaks" it? Just like you have to re-render all the elements to use them, instead of just spitting them out like when using the p_mega_tk or scanline+render elements.
We got a copy of xsi at work here but i havnt used it, but the xsi guy tells me it can split the passes automatically without the need to do re-renders, can someone confirm this? Is this also true for mr in maya?
Thanks :)
-theo