View Full Version : dont calculate shadows
Osaires
January 12th, 2007, 13:03
Hi, i want to make a simple diffuse shader that dosn't calculate shadows.
I should say that i'm a totaly beginer and dont know much about writing shaders.
Ok so i'm lookin at the soruce codes for the baseLambert shader, and frome what i get it must be somthing in this line that calculate the shadow,
while (mi_sample_light(&color, &dir, &dot_nl, state,
please help me out, i realy want to learn :)
dlanier
January 12th, 2007, 13:10
Hi,
Go on ftp://ftp.mentalimages.com and download the public source code of basic shaders.
More especially : ftp://ftp.mentalimages.com/pub/shaders
Regards,
Puppet
January 12th, 2007, 13:16
what i get it must be somthing in this line that calculate the shadow
No.
You should disable shadow in options before call mi_sample_light loop.
For example like this:
miOptions *orig_options = (miOptions *)(state->options); //save pointer to original options
miOptions m_options = *state->options; //copy original options
state->options = &m_options; //link new options to state
m_options.shadow = 0; //edit new options
for (n=0; n < n_l; n++, light++)
{
...
while (mi_sample_light(&color, &dir, &dot_nl, state, *light, &samples))
{
...
}
...
}
state->options = orig_options; //restore pointer to original options
Osaires
January 12th, 2007, 13:41
Thanks, that makes sense.
and i guesing by doing it this way i could make a shader that you could pass other shaders trough this shader to disable shadows.