Drachen
December 27th, 2006, 22:58
We are using 3ds Max 9 (32 Bit) and the bundled Mental Ray. We do alot of exterior Architectural shots, where the light source is required to be a substantial distance away from the ground plane. Because of this MR Shadow Maps are not adequate due to the limit of shadow map size. We also use composite materials to create textures for parking lots, and large ground planes. When a Raytraced Shadow hits geometry with a composite material, the area where the shadow hits renders transparent. If the same is done with a blend material the shadow renders correctly, however the edges of the mask render transparent. We have used a Mix Map in the diffuse slot successfully, however with this setup we cannot create painted decals on glass, we can only crete color patterns on a surface. I suppose that the same mix map could be used in reflection, and refraction slots, but that would be overly time consuming.
Is there a layered shader compatible with Mental Ray? And is there a raytraced shadow type compatible with Mental Ray?
Thanks,
Lee
Is there a layered shader compatible with Mental Ray? And is there a raytraced shadow type compatible with Mental Ray?
Thanks,
Lee