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View Full Version : lume edge shader - dodgy alpha


jon_thorsen
October 10th, 2006, 21:11
I am having trouble getting good clean alphas when using the lume Edge shader that ships with max.

Sometimes, but not all the time , i get grey pixels in the alpha around an object when there should be black pixels. It sort of looks like a premultiply problem.

Has anyone else had this problem and do ya know how i can avoid it or fix it?

Regards

Jon