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dlanier
July 27th, 2006, 14:19
Hi,

I am trying to compile shaders on Linux Fedora Core 5.
Actually they compile the .dso is created but when using them in Maya they reboot the computer...
Not only Windows is capable of doing so :-)

I have tried to compile them using gcc 4.1 and even with gcc32 but it leads to the same effect.

Everybody knows a solution ?
What people use to compile mental ray shaders for linux ?

Thank you.
Regards,

edgar
August 15th, 2006, 04:45
you need gcc 4.0.2 (download, configure, make and install).
Do a search on the maya docs using "gcc" as search string.
You'll find more information about the linux compiler requirements and additional notes.

I can say they will point you in the right direction.

dlanier
August 15th, 2006, 20:23
Thanks a lot Edgar, I'll try that !
Regards,