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sal_rdt
November 4th, 2005, 01:05
Is there a way to render normal maps in Mental Ray, I have a low poly model with a great Normal map, I downloades a couple of shaders and scripts form Highend3d, and they work great but only on the Maya renderer, If y use it in mental Ray it doesnt work. Any clues?

Thanks

Fugitive
November 4th, 2005, 05:57
May be the mib_amb_occlusion shader in modes 2 and 3?