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View Full Version : Mi archiving equivalent to rib archiving



fbonniwell
September 7th, 2005, 08:12
Hello All,

I remember seeing something about Mi archiving equivlent to rib archiving somewhere.
If not, does anyone have any experience with this subject?


In case your not familiar with rib archiving. Renderman has the ability to pre-bake models into rib files so that they can be loaded later as needed at render time. This is great for scenes with tons of geometry.


Thanks, :D

FB

ctrl_studio
September 7th, 2005, 14:57
well I know of someone is using mi 'archive'.. :D


max

fbonniwell
September 8th, 2005, 09:24
Ok... That's what I'm trying to find out... Do you have any info of this person?


Thanks,

bart
September 8th, 2005, 17:02
There are several ways to use demand loaded objects, which are also called placeholders.

One is with the file statement in an object description within the mi file.
The other is with a placeholder callback function called from within a geometry shader

In the training class, we also show how to use the object file from within a geometry shader.

This reminds me that I was going to make a tips page on placeholders. :)