Chats
July 19th, 2005, 04:39
Hi there,
I'm having problems rendering a very high res IGES model using Final Gathering that has been imported into Maya from Katia CAD software. If I hide half the objects I can render them, then render the other half separately but that is not appropriate for this project. I need to be able to render the whole model in one pass.
Basically when the RAM usage in the task manager reaches about 2.00 GB it falls over but my machine has 4gb of RAM.
Is there a way to change Mental Ray's max memory usage?
When I render I noticed this line:
MEM 0.0 info : heap size limit set to 800 MB
As in this industry deadlines are approaching fast so any light shed on my problem would be great.
Also I have already overrided all of the NURBS approximation to a very low value which helped alot. Also the amount of final gather rays does not seem to affect the mem usage at all.
Cheers,
I'm having problems rendering a very high res IGES model using Final Gathering that has been imported into Maya from Katia CAD software. If I hide half the objects I can render them, then render the other half separately but that is not appropriate for this project. I need to be able to render the whole model in one pass.
Basically when the RAM usage in the task manager reaches about 2.00 GB it falls over but my machine has 4gb of RAM.
Is there a way to change Mental Ray's max memory usage?
When I render I noticed this line:
MEM 0.0 info : heap size limit set to 800 MB
As in this industry deadlines are approaching fast so any light shed on my problem would be great.
Also I have already overrided all of the NURBS approximation to a very low value which helped alot. Also the amount of final gather rays does not seem to affect the mem usage at all.
Cheers,