View Full Version : the "3dsmax" Export Format is missing!!!
jackson3113
November 10th, 2008, 09:12
Hi, I'm trying to use my MM built shader in 3dsmax, i read the PDF call "for 3ds max" and followed it exactly, however i cannot do this step.
http://i22.photobucket.com/albums/b306/eljay_692005/MM_problem.jpg
because, on my drop down box of Export Format's i don't have "3ds max: there as an option to be chosen. what do i do>??
Ian_
November 10th, 2008, 19:16
Hello, what version of mill are you using? If you are using an older version, I would update to the newest one. I think the older versions had no 3dsmax export, and you had to use custom hlsl for best compatibly. In most cases, I believe the fx composer export should also work fine.
Also, if you are using 3dsmax 2009, your texture maps will probably look weird. This can be fixed by editing your fx file in notepad, and adding some code to your textures. Fist find the sections that say "sampler2D" and add-
AddressU = WRAP;
AddressV = WRAP;
so then your code should look similiar to this-
sampler2D example_mapSampler = sampler_state
{
Texture = <example_map>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = WRAP;
AddressV = WRAP;
};
Hope this helps. :)
jackson3113
November 11th, 2008, 06:02
yes, i was using beta1, i've installed beta2 now and exporting works fine. thank you.:)
Ian_
November 11th, 2008, 10:07
Glad to help. :)
mrapelje
December 3rd, 2008, 02:31
Just wondering what document are you referencing? Tried seaching for this from all the Help docs... mental mill 1.0 beta 2.
CgShady
January 15th, 2009, 12:01
Hi,
In fact, it seems the 3dsmax export option described above is not available in the Artist Edition.
I have both versions installed, only the Regular (Programmer) Edition presents those extra formats, such as 3dsmax, Maya, CATIA..
I guess this has to do with the two versions not being released at the same time.
I can't imagine an Artist Edition not exporting to DCC App.
Hope this makes things a little clearer for newcomers.
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