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sori
September 2nd, 2008, 06:43
Hi!
#Sorry for my poor English.

I have a question.
I use MentalMill ArtistEdition.
Exported a sample shader in "normal_map.xmsl"as cgfx and HLSL.
when I assigned the shaders to a mesh on maya2008,
the direction of a part of normal's specular on a mesh that has HLSL shader side(.fx) seemed to invert as instructed in the attached file.

Is it a maya's ploblem ? I don't know. But I want to do exactly.
Could you please tell me how I should do?

Best regards,
sori

sori
September 2nd, 2008, 11:20
I'm sorry,
It may be that the problem is caused by maya.
because, It is correct in FXcomposer.
Thank you.

sori