sori
September 2nd, 2008, 06:43
Hi!
#Sorry for my poor English.
I have a question.
I use MentalMill ArtistEdition.
Exported a sample shader in "normal_map.xmsl"as cgfx and HLSL.
when I assigned the shaders to a mesh on maya2008,
the direction of a part of normal's specular on a mesh that has HLSL shader side(.fx) seemed to invert as instructed in the attached file.
Is it a maya's ploblem ? I don't know. But I want to do exactly.
Could you please tell me how I should do?
Best regards,
sori
#Sorry for my poor English.
I have a question.
I use MentalMill ArtistEdition.
Exported a sample shader in "normal_map.xmsl"as cgfx and HLSL.
when I assigned the shaders to a mesh on maya2008,
the direction of a part of normal's specular on a mesh that has HLSL shader side(.fx) seemed to invert as instructed in the attached file.
Is it a maya's ploblem ? I don't know. But I want to do exactly.
Could you please tell me how I should do?
Best regards,
sori