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gusa
July 2nd, 2008, 21:05
Hi

I am trying to figure out what materials\features are supported in RS. We have several scenes that look very different in 3D Studio (Metalray) than they do in RealityServer. see attached scene.

The scene has 3 default lights and some Raytrace materials. -- It looks very nice when rendered in MentaRay.

If documentation exists that spells out what materials\features are supported--- please let me know.

Gus

ak
July 4th, 2008, 09:54
Hello gusa,

In general RealityServer supports all materials that are declared well formed in the used shaders. How the material data structure is handled in the database is explained in chapter '3.25 Database Element Class: Material' in javascript-api.pdf (see folder 'doc' in release tape).

In your specific case I have the suspicion, that you don't handle the shader transformation on your side, but use the RealityDesigner plugin to get it exported automatically. Then your question might be more about 'How is my material mapped by RealityDesigner'. Please describe your scene a bit more in detail, for example which light types, which shaders and which lightening model you use. The RealityDesigner team will help you.

This thread will be moved to forum 'RealityDesigner' now.

gusa
July 4th, 2008, 11:35
We are trying to figure how create a "typical" interior scene-- Bathroom, kitchen, bedroom. Metals are very important to us. Attached is a Max file with the lights, materials, we are trying to use.

Gus

gusa
July 4th, 2008, 14:43
Lights: Omni lights
Shaders: max materials with a jpg mapped to the diffuse and a raytrace material mapped to the reflection slot
Final Gather and GI used


Thanks

gusa
July 4th, 2008, 18:57
Hi

Attached is a simple scene -- a cone and a sphere. The cone has "flat-mirror" material on the reflection channel.

cone-RS.jpg --scene from RS
cone-3ds-jpg -scene rendered in 3D Studio
cone-sphere.zip -- Scene file
log.txt -- console output

Right now all we want to do is --get the images to match.

Gus

antonio
July 8th, 2008, 08:19
Thanks for the attachment Gusa, we're looking at it.

gusa
August 11th, 2008, 11:58
Hi Antonio

Have you had a chance to look into my issues yet? Any help would be appriciated.


Gus
:)

Feuermelder
August 11th, 2008, 19:03
I know that in matters of rendering speed, this is probably not an option for you. But have you looked at you scene using the default renderer instead of the "gpu"?

Because here is where my question comes in (i am not sure whether this is an RD or RS issue).

When using the tutorial scenes (e.g. cube4) with having the default renderer activated I clearly have reflections at the cube, using the gpu renderer they are all gone and it all looks kinda flat. In the scene mentioned the, xmls "textured_tutorial_reflection" was used. So there might be other features not working either? Or is it a matter of the graphics card I am using: I am not using a quadro card, but a 8600GT in that case, so that could be a problem as well?

Feuermelder

ak
August 12th, 2008, 14:13
Hello Feuermelder,


Because here is where my question comes in (i am not sure whether this is an RD or RS issue).

When using the tutorial scenes (e.g. cube4) with having the default renderer activated I clearly have reflections at the cube, using the gpu renderer they are all gone and it all looks kinda flat. In the scene mentioned the, xmls "textured_tutorial_reflection" was used. So there might be other features not working either? Or is it a matter of the graphics card I am using: I am not using a quadro card, but a 8600GT in that case, so that could be a problem as well?


What release are you using? The new RS 2.2. or the RS 2.1?
In general the reflectivity behaves different with gpu and cpu rendering of course, but with the new release we optimized the used shaders a bit to look better for both cases.

cleh
August 13th, 2008, 13:11
Hi gusa,

according to your log file attached below, you are using 2.1. Could you please
double check this with RealityServer 2.2?

- Chris

Hi

I am trying to figure out what materials\features are supported in RS. We have several scenes that look very different in 3D Studio (Metalray) than they do in RealityServer. see attached scene.

The scene has 3 default lights and some Raytrace materials. -- It looks very nice when rendered in MentaRay.

If documentation exists that spells out what materials\features are supported--- please let me know.

Gus

Feuermelder
August 14th, 2008, 18:09
I was using RS 2.1, so I will upgrade and give it a shot.

Thanks!