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  1. A forum for readers of the third mental ray handbook
  2. hair and 3.7
  3. Ray Freezes ,vista 32 bit
  4. disabling self-shadow
  5. mental ray DEMO license
  6. Writing mental rayŽ Shaders: A Perceptual Introduction (mental rayŽ Handbooks)
  7. Optimize Phenomenon
  8. Writing shaders for 3dsmax in VS2008
  9. Where Is My Proof of Purchase
  10. Getting the size of a plugged shader
  11. Compiling my shader on Vista x64
  12. Problem with 3.6 framebuffers on writingshaders.com
  13. Hair code samples from the book and mr 3.7
  14. How to detect if texture is connect to paramater??
  15. Is is save to modify state->dist?( about z depth channel )
  16. newblocks.cpp problem compiling using VS2008
  17. header "shader_sds34.h" is missing in Maya2010 devkit installation
  18. semantics: *result = *mi_eval_color(&params->color)
  19. Creating a textured material from a geometric shader
  20. mi_api_output_function_def deprecated?
  21. Maximum buffer = 44 ? After is crashing with a texture.
  22. Photon emittimg material
  23. mi_call_shader seg faults with maya shaders
  24. Compiling and Using Mental Ray Shaders
  25. Incomplete alpha
  26. Need help compiling extremely useful Mental Ray Shaders for Maya 2010 Mac OS X
  27. Add fb_virtual option in shaders, how to?
  28. Questions about Hardware Shading