- A forum for readers of the third mental ray handbook
- hair and 3.7
- Ray Freezes ,vista 32 bit
- disabling self-shadow
- mental ray DEMO license
- Writing mental rayŽ Shaders: A Perceptual Introduction (mental rayŽ Handbooks)
- Optimize Phenomenon
- Writing shaders for 3dsmax in VS2008
- Where Is My Proof of Purchase
- Getting the size of a plugged shader
- Compiling my shader on Vista x64
- Problem with 3.6 framebuffers on writingshaders.com
- Hair code samples from the book and mr 3.7
- How to detect if texture is connect to paramater??
- Is is save to modify state->dist?( about z depth channel )
- newblocks.cpp problem compiling using VS2008
- header "shader_sds34.h" is missing in Maya2010 devkit installation
- semantics: *result = *mi_eval_color(¶ms->color)
- Creating a textured material from a geometric shader
- mi_api_output_function_def deprecated?
- Maximum buffer = 44 ? After is crashing with a texture.
- Photon emittimg material
- mi_call_shader seg faults with maya shaders
- Compiling and Using Mental Ray Shaders
- Incomplete alpha
- Need help compiling extremely useful Mental Ray Shaders for Maya 2010 Mac OS X
- Add fb_virtual option in shaders, how to?
- Questions about Hardware Shading