- A forum for readers of the third mental ray handbook
- hair and 3.7
- Ray Freezes ,vista 32 bit
- disabling self-shadow
- mental ray DEMO license
- Writing mental rayŽ Shaders: A Perceptual Introduction (mental rayŽ Handbooks)
- Optimize Phenomenon
- Writing shaders for 3dsmax in VS2008
- Where Is My Proof of Purchase
- Getting the size of a plugged shader
- Compiling my shader on Vista x64
- Problem with 3.6 framebuffers on writingshaders.com
- Hair code samples from the book and mr 3.7
- How to detect if texture is connect to paramater??
- Is is save to modify state->dist?( about z depth channel )
- newblocks.cpp problem compiling using VS2008
- header "shader_sds34.h" is missing in Maya2010 devkit installation
- semantics: *result = *mi_eval_color(¶ms->color)
- Creating a textured material from a geometric shader
- mi_api_output_function_def deprecated?
- Maximum buffer = 44 ? After is crashing with a texture.
- Photon emittimg material
- mi_call_shader seg faults with maya shaders
- Compiling and Using Mental Ray Shaders
- Incomplete alpha
- Need help compiling extremely useful Mental Ray Shaders for Maya 2010 Mac OS X
- Add fb_virtual option in shaders, how to?
- Questions about Hardware Shading
- help with compiling and link shaders from the book
- Ashikhmin bsdf.
- Compiling Shaders Tutorial for Maya with VS2008
- Lens Shader and Final Gather
- Max geom object to mental geom shader
- set string option in geometry shader
- Geometry Shader Questions
- Accessing frame buffer data through a socket
- writing to the specular pass
- Black single channel frame buffer
- Volume Shading with geometry shader in Maya
- Extra outputs
- miColor can not connect a texture?
- Geo shader and LOD
- Problem with access user attribute
- Assigning Approximation through geometry shader.
- rasterizer & transparency & framebuffer
- 3ds Max Material Translation
- Additional vector parameter types in mi files
- Syntax error in phenomenon declaration. Anybody help me?
- Filtered texture sampler doesn't do tiling (3ds Max 2012)
- IDE for shader writing in OS X
- IDE for OS X
- How to tesselate meshes with displacement shader in geometry shader
- Photoshop psd file loses alpha channel
- Problem with geometry root in phenomenon.
- Help : motion vectors in geometry shader
- Trouble getting to run a custom output shader
- Help : geometry shader + crowd = memory issues
- Public mental ray developer resources
- Getting shadow information during surface shading.
- Calling a shader from another shader
- need help,error black dots in output images from framebuffer
- Compiling MR shaders for 3ds max 2012 64-bit, please help!
- mi_sample and unified sampling
- Cleanup user data
- Using existing shader inside my own c++ shader
- Help with mi_info and displacement ??
- Geometry Phenomenon
- quick question about parameters?
- shader evaluation on specific frame
- append shader to material
- Create and access mesh user data
- Custom Color Buffer and mia_material_X Phenomenon for Maya
- Light linking in Maya
- compiled add_color shader not showing up in 3ds max
- A question on mi_api_light_list_* function
- shader concatenation
- Getting the material name from state->material without "SG"
- Catch FG rays in volume shader