- XSi 4.2 : fast SSS shader
- New topic about Metal ray with XSI
- No update when camera transformation changes
- sample jitter bug
- DGS shader in XSI
- Custom contour shaders
- SPDL parameters...
- Getting render time information
- Shader causes xsi-crash
- SPDL setting a shader as an input parameter ?
- Retrieving UVs ?
- Guid filters ?
- How to declare shader that does not exist in scene?
- RenderChannels in XSI6
- How Do I make a good car paint
- Getting a List of Objects with a SPDL
- XSI 6 and texture space 0 mapping
- XSI 6 and motion blur
- fast sss and framebuffer
- XSI and Particle Billboards
- standard soft_light shader
- SPDL shader and parameter of type texture
- Getting emitting surface color in hair shader.
- Built in GUID for spread parameter
- Happy new year to all!
- How do change the color of a d2s_light?
- Need help tracking down an error...
- Adaptive Subdee Tesselation...
- mr 3.7 vs mr 3.6 render speed
- Area light settings
- Ao problem
- realtime light preview in XSI
- Generating "cutouted opacity" lightmap
- Reflection bug?
- irradiance channel and skin shaders
- MR memory management
- Geometry Shader UV Coords
- job offer
- HP Proliant DL585 quad server render box questions
- No alpha in render channels when using mia_material
- 2nd ray On/Off affects AA/Sampling?
- CCMesh code issue
- Having trouble with new SSS shaders
- Softimage/Mental ray integration