- How to access light information?
- miImg_file and output shader
- Mel Script for Rendering with Mental Ray Stand Alone
- Map Visualizer maya 6
- geometry shaders
- motion vector shader for maya6 osx
- shave & haicur and MR , How to use it ?
- Flickery Areas in my SSS FG Render
- HDRI and SSS
- fg and fluids
- sss and pfx
- Light Linking & dgs
- transparant or not
- contour shader flicker
- Maya 6.5, Mental Ray and high fur counts
- 2 misss shaders on a single object
- sss_bonusTool
- MR Area Lights: User Defined Shape
- a book on mental ray for maya 6.0
- SpotlightFog???
- Mental Ray and premultiply
- Mac OS X satellite install
- mental ray batch render command
- MR shadow problems!!
- How can I read a .mi in maya
- Cineon from MR
- Global illumination problem
- displacement shaders
- Radii in Pixel Size?
- Multiple Maya Fluids (6.01) rendered in MR
- A shader for a female android
- local textures and network rendering
- New to MR. Trouble getting strong Bounce light
- Motion Blur problem
- FG and shadow trace depth on Maya lights
- hard visible seams when prelighting in mr for maya
- Final Gather Maps
- MentalRay and Auxiliry Channels for using in Digital Fusion.
- making phenomena, specificall 'roots'
- shadow maps per frame with mental ray for maya 6.5
- fisheye stars problems
- Fatal Error when saving a large (5k+) 100% rendered image
- Mental Ray rendering problem
- user frame buffer range bug?
- hide shader for Maya GUI
- Script-based modeling
- Maya Mental ray Unexpected Error ??
- Maya Render Window Problem
- casting shadow maps through...
- Rasterizer without raytracing
- RLE compressed Targas from Maya and Mental Ray
- Maya 6.5 / detail shadow maps
- bump maps with the sss shaders
- MR standalone can't render MR own shade
- DGS Shader reflection pass
- HDRI angular map coord
- MISSS_Physical Setup?
- Mental Ray problem...
- SSS layer rendering problem
- Maya takes lot of times saving .mi files ....
- Trying in vein
- reflection limits with dgs/dielectric shaders
- Bug with Coverage (?)
- MR standalone doesn't render mib_amb_occlusion ?
- Render Globals Override Via Command Line
- writing mi files
- shaders in viewport
- Question about Vertice Weights
- Can mr do this?
- fast skin sss light error
- back scatter broken!!!
- how to stop flickering texture????
- on demand geometry in maya 6.5 (from Paolo Berto'dvd)
- Material Phenomenon
- Maya bump and dgs material
- Mental Ray memory problem. please help
- Mib_lightmap_write and Maya 6
- Misss_fast_simple specularity q?
- negative pixels?
- 32bit rendering problems
- .map Files with mentalray network rendering?
- Huge FG map management
- Small Cheats or ways to speed up Rendering?
- Phenomenon problem
- convertLightmap is broken?
- can't render alpha channel in mental ray
- Nedd help for effective mr with an IBL
- Maya Layered Shader Rendered in Mental Ray
- MR standalone error with custom shaders in maya 7.0
- MentalRay Standalone Setup
- Deployment problems
- mentalray nodes...info
- Mental Ray Satelite Rendering Questions
- HELP HELP HELP batch render
- veining texture in maya 6.5
- How to write procedural Shaders to run in Mental Ray Maya??
- fur rendering with mental ray
- Mi archiving equivalent to rib archiving
- how to get 'coverage' framebuffer?
- mr standalone and placeholders
- user framebuffer
- Advice On What kind of SSS to use
- need help on coverage buffer please help
- fast sss skin
- Problems when baking textures with subdiv geometry
- geometry shaders in maya
- mental ray render problem
- maya.rayrc files for non-standalone distribution and sat.
- water in mentalray
- Render error..
- MR batch-render update on every frame?
- Bump maps
- Per Object Displacement
- ZBrushdisplacement in misss
- Object IDs Layer?
- MR image formats?
- how to tile render on MR
- -window command not recognized
- Refracion pass
- Realistic Eye rendering using FG
- export object on demand being disabled
- Does modeling in 1/1 scale matter for rendering with mr?
- How to use "bent normal" shader in maya7??
- Renderfarm problems with mental ray IBL?
- The Mighty BSP what is it please tell
- Unusual Network Rendering Problems-License Related
- mi_car_paint_phen material don't appear in alpha channel
- global illumination pass
- linking maya and xsi
- mr standalone and maya question!
- rendering in EXR from Maya 6.0
- Plugin Idea
- Rendering Normal Maps in MR
- caustics to show on DGS Shader
- toLight shader under Maya 6.5
- Shared Materials
- Please help: about mi_car_paint_phen
- Does MentalRay standalone works with Render Layers ?
- Reflexion and refraction
- transperancy mapped contours
- user framebuffer aliasing bug w/ maya 7
- feather with irridescence
- Particles and mib_volume - This is driving me nuts.
- UI control for array of structs...
- Phenomenon interface not passing values
- Relate Maya custom shaders to mental ray ?
- Understanding MR area lights in Maya
- fast Skin SSS motion blur problems!
- MRstandalone JS_Normalizer? or Normal Map shader alternative
- image sequence controlled FG
- Custom shader for Mental ray for Maya
- Use all threads in Maya...
- Texture flickering ? (Sharp camera angle)
- fur in MRFM
- High Dynamic Range tonemapping with mi_img_tonemap
- command for converting openEXR to .map
- Mental ray re-render
- lib links with Mayatomr
- mib_amb_occlusion network render
- Mental Ray Integrated Menu?
- FinalGather and Fluid flames
- Automatic conversion of map files to iff
- mayahair.mi implementation
- Reflection Sets
- How to turn off FG visibility on an object?
- a stupid question of output passes
- Transparency problem!!
- Curve and geometry shader
- Error messages on Textured character
- Small Black Squares Appearing on Renders
- Depth Pass!!
- Frame Buffer!!
- API get attribute "surfaceShader" for mental ray s
- mib_lookup_cube?
- Difference between normal scanline and rapid scanline
- HDR and texture bake-sets
- rendering multiple .mi files
- Very Serious Mental Ray errors
- custom shader locations
- Problem with Mayatorm creating enormous .mi file
- Adding custom MR shaders in contour category
- mental ray and high poly counts
- Help!!Mental ray render appear black mark in images !!!!!
- mi generation problems (command line)
- specular problem
- MRliquid and plug-ins
- MR for maya and instances
- Command line Error!!
- Skipping frame * deselected by render a huge waste of time
- Alterating the fgmap creation process ? (adaptative fg acc)
- render artefact
- FG and shadow trace depth
- Batch Render excludes Raytracing
- Adding Icon to custom MentalRay Shader
- problem with instancing!
- shortname in shader declaration
- swatches for custom shaders
- Newbie Contour Probs
- descriptive labels for mi declaration files
- custom shaders + mental ray = better performance
- Ghost Shader!!
- mentalray user data in maya
- Access to maya api from mental ray output shader
- Understanding FG cache files
- OpenGL Hardware Shaders
- geo shader lighting
- Background Color/ Image Based Lighting
- mi_car_paint doesn't appear in the alpha channel reflection
- Satellite no longer batch rendering
- lightmap problem 'mi_matrix_solve: A is singular'
- Send binary data to mental ray
- Pass particle color to instances?
- ray limits
- where is the right place to connect the output shader?
- rasterizer/normal scanline, motion blur, and animated lights
- Need help compiling MR shader for OS X
- MentalRay Material not being shown using swatchDisplayPort
- Maya -> .mi -> 64-bit Mental Ray
- Weird Render Problem $%&?!
- how can i change the shader when rendering fur in Maya ?
- DGS and reflection depth
- Mental Ray render problem! :(
- Question for paste tool
- overwriting maya instances
- Help!! Mental Ray texture Error !!
- how to run a MEL script on shader node creation
- Need mi car paint phenomenon for maya 6.5
- Area Light Rendering Comparison Between Maya and Mental Ray
- rendering float displacement maps
- Strange issues with MR and blur
- using .map files on Mac and PC
- Cant flush from GUI?
- Geometry shader - is this possible?
- SSS & maya camera PreScale
- rendring carpaint shader in standalone
- FG flickering during animation
- Render with noprecalculated FG like in 3DS MAX
- displacment uv texturing
- custom includes, instances, from maya
- SSS Maya Error
- A question of raytrace shadow in mental ray
- nodeID for phenomenon
- How to render BUMP MAP with Mental Ray Shader
- FinalGather and characterAnim (once again)
- Setting up mib_lightmap write
- MI_ROOT or Maya environment setting
- quest for squeezing CPU cycles
- Panoramic Lens Shader
- Animated transparency don't work
- fg flicker