PDA

View Full Version : mental ray - Maya


Pages : 1 2 3 [4] 5

  1. need a little help here "camera secondary output pass"
  2. mia_car_paint flakes produce repeating patterns
  3. mental ray lights
  4. Maya 2008 ext 2 framebuffer switch RGBA order
  5. Generate Final Gather Map - not image?
  6. Network render time question
  7. Render fail
  8. Participating media alpha issues in maya
  9. error msg mray satellite
  10. Invert Alpha channel
  11. Modifying the normals
  12. Ray Rejection Threshold
  13. Linked Lights and sss shaders
  14. car paint shader get blown out by physical sky
  15. Compatibility between Nurbs and MRFM
  16. Reusing shading samples
  17. map file question
  18. Render_Problem_Mentalray
  19. bump
  20. render dies at high resolution
  21. Object matte propeties
  22. save the frame twice on render end
  23. Tweaking fur - using it with FG
  24. Annoying warning using Gamma correct node
  25. Missing parameter in Exposure Control?
  26. portal light
  27. Compositing Artifacts Maya
  28. Farm Render flickers
  29. Photons from Phsyical sky
  30. IES with Arealights
  31. mental ray clamps all buffers?
  32. Contour Lines Order Confliction
  33. Xeon and Opteron benchmarks
  34. is mentalray-mrProxyBake.mcr (maxscript)convertable to maya
  35. Accessing light name in Maya
  36. Artifacts occur when batch rendering at full resolution!
  37. Problem with Projection and framebuffers
  38. Final Gather Problem
  39. MR batch bake with mia sun/sky question
  40. Getting bump without specular using misss_fast_skin_maya
  41. Gamma correct node question?
  42. Mental Ray 3.4.1 Install on Leopard??!?
  43. Car paint into mia Additional Color Maya 2009
  44. maya 2009 and exr framebuffer pass
  45. Flickering happens when using Maya's shaderGlow
  46. where to find good cloth/felt material
  47. Shadow shader maya 2008.
  48. MR 2009 and targa
  49. how to create Y depth via mental ray
  50. is there a way to render annotations?
  51. Mayatomr.mll Crash
  52. render verbosity question
  53. mia_material question
  54. MEntal Ray and fur specular problem
  55. Bounce light control
  56. Can't figure out how to use writeToLabelBuffer
  57. color pass in 2009
  58. maya 2009, point light and IES... only in IPR?
  59. mip_binaryproxy issue
  60. Proxies with Render Passes broken?
  61. Displacement presampling
  62. BSP2 Messages
  63. Fine displacement and max displace
  64. Irradiance Particles
  65. Skip existing frames in command line
  66. mentalray proxy and texture issue
  67. rendering accurate water
  68. command prompt batch render problem
  69. glass/water interaction
  70. BSP2 vs BSP raytrace instance shadows
  71. never run out of memory
  72. match mentalrayIbl mapping with mib_lookup_spherical?
  73. arealight issue
  74. Problem With maya's sss shader
  75. Ray Trace problem
  76. how to render 1 million polygons?
  77. Lost between Lanczos and Mitchell
  78. approximation nodes not exporting to mi
  79. compositing question
  80. AO+ColoBleed on reafraction
  81. Maya 2009, openexr, passes and Photoshop
  82. Glass material and alpha question
  83. mia_exposure preview
  84. render pass and filter
  85. UVset linking on particles w/ instanced geometry in MR
  86. Animated displacement.
  87. *.mi files with render passes coming out Black
  88. Mental ray's Spot Lights
  89. maya 2009 displacment bug
  90. mia and alpha
  91. motion buffer description?
  92. Maya 2009 render passes and mia_exposure_simple
  93. gamma correct each color slot?
  94. megaTK and batch renders in mr4maya
  95. MIA material shader - Unusual Anistopic Problem
  96. mia_material_x and multiple passes
  97. cm or meters for arch viz?
  98. module_init and module_exit.
  99. mentalrayText usage ?
  100. Reverse light direction.
  101. fg_copy : fatal exeption (crashes)
  102. Unpredictable displacement approx with maya 2009
  103. Maya 2009 render passes, framebuffer
  104. Physical light vs Portal light.
  105. Mental Ray Output Pass Z-Depth ?
  106. Two user struct data in init shader, get error!
  107. MRFM vs Standalone Issue
  108. mentalrayUserData
  109. aliased specular highlight
  110. Final Gather and Normal direction
  111. Lookup environment instead of Background Plate for MIP_MATTESHADOW
  112. Phenomenon Photon emitter
  113. Mia Material X Passes Slow?
  114. Volume Fur and Tonemapping
  115. Photometric Light & photon Emitter shader.
  116. Maya 2009 Userbuffers clamps values
  117. AO and mib reflect
  118. maya 2009 on new mac pro 2009
  119. FG Maya 2009 : min/max radius or auto assign?
  120. Satellite Batch Render Problems - This is the last place I've tried!
  121. FG advice for full object and camera animations
  122. Global illumination radius and merge distance ratio?
  123. New machine
  124. How to speed up AO render pass of complex scene
  125. BSP2 And mia_physicalsun1 shadow problems
  126. mia_material RefracMaxDistance question
  127. Need Help...Rendring
  128. "rendering an image plain" question
  129. Passes + Rapid Motion Blur?
  130. Misss and fg flicker issue
  131. Including Lights and Fluids in Render Proxies?
  132. Maya 2009 SP1a
  133. AdskShaderSDK shader compilation in maya 2009
  134. mib_lens_clamp question
  135. Mixing archives from XSI
  136. state->label in displacement shaders
  137. Production Shader ...
  138. what color gain for ibl
  139. Maya -> Deadline -> MR Standalone - where can I find the log file?
  140. mib_texture_lookup and filtering
  141. EXR problems in Maya 2009
  142. problem in rendering
  143. using anothe env map JUST for reflections
  144. Framebuffer gamma correction VS mia_exposure gamma correction
  145. linear workflow questions
  146. Render Proxies & Custom Passes - Doesn't Work!!
  147. Parti_volume and scale
  148. custom frame buffers incredibly slow...
  149. Global raytracing and FG
  150. need help - rendering power
  151. image file filter and animation.
  152. mip_motionblur and framebuffers
  153. Dynamic Attributes_Force lights emitted photons
  154. gamma correct node affecting FG solution
  155. Incremental frames using miText
  156. mimap question
  157. .map files on satellite hybrid network
  158. animated mr proxies in 2009 and batch mode
  159. mia_material_x
  160. MetaSL Materials in Maya 2009
  161. Mental Ray Standalone error
  162. Final Gather map Freeze problems
  163. Broken Direct Irradience Pass On Linux?
  164. Writing exr is dramatically slower than other format
  165. Perform non-self occlusion
  166. render pass problem in maya 2009
  167. how to render with the mr pass system and ibl
  168. Curved motion blur on particles and geometry
  169. maya + standalone + satellite: need suggestions / feedback
  170. 2009sp1 Car Paint X busted
  171. Raytrace Shadow Problems
  172. megaTK passes problems
  173. Maya final gather not showing it's mode
  174. Maximum image resolution
  175. openEXR Problem
  176. 16-core new Xeon one System, Not full Rendering(51% Cpu Use)
  177. mentalray Depth (zt)
  178. mia_material_x_passes and shadowpass?!
  179. portal_light
  180. export motion blur in miProxy/.mi?
  181. Mentral Ray server setup Blade
  182. Textures missing on proxy
  183. override proxy materials via custom text?
  184. mib_volume / raymarcher
  185. Extracting an assembly / assinging new shaders to an assembly
  186. Final Gather Causing Crashes
  187. ray.exe command line and licensing questions
  188. ray.exe: step by when number of frames unknown
  189. mayatomr - export texture path?
  190. mental ray won't refresh textures
  191. RenderLayers issues 2009
  192. Transformation Motion Blur error
  193. Sub-frame motion blur error
  194. raster passes adding significant rendertime
  195. reflection linking not possible in maya2009sp1a?
  196. Problem exporting to .mi file (multiple frames: -im switch ignored?)
  197. sample environemnt occ in mia_material
  198. segment shadows
  199. mia material passes too slow???
  200. physical light shader and area light question
  201. multiple UVs for displacement and bump
  202. FG better than FG+GI for indoor scene
  203. Mia_x_passes : Alpha+RGB Holes w/Raytrace Shadows
  204. importons 3 questions
  205. how to invert mr bump?
  206. Mib_color_mix
  207. Is that possible with maya layers?
  208. production shaders maya 2010
  209. Mia_x_passes, render passes outputs
  210. Batch regionRender evaluated for each frame, i can't :(
  211. Querying Emit Diffuse & Specular On Lights
  212. export textures first
  213. colorToBuffer with transparency
  214. layering shaders slows down the render time
  215. maya 2008 ext 2 and exr problem
  216. add to a irradiance particles file?
  217. maya mentalray on a farm ... one more time
  218. Help: Custom MR Shader Connections To Act Like Builtin Mia?
  219. Help mib_fg_occlusion
  220. mia lense shader and sampling issue
  221. MR passes dont quite line up
  222. GI and Dark beveled edges Issue
  223. Rendering RAW & LEVEL separate passes in maya
  224. Did mentalRay fix its problem with new MacPro in maya?
  225. mip_cameramap question
  226. Help! mib_fast_occlusion, amb_occlusion, fg_occlusion?
  227. miText on tranforms
  228. Motion Blur bug
  229. Renderman style parameter passing
  230. mia_material for realistic leaves
  231. motionblur and reflection
  232. Introducing: Core Render Pass System For Maya
  233. photon emission shader returned miFALSE: aborting photon tracing
  234. Render depth of field with the rasterizer
  235. Does layeredShader really work with multi-render pass in maya 2009?
  236. Help Needed.....!!!!!!
  237. Why Mr_Proxys are completly useless
  238. Mr 4 maya 2010 bug?
  239. error with mental ray maya 2009 UI
  240. What would be the best way of approaching rendering of grass with Maya and mental ray
  241. Load on Master while slave rendering?
  242. Shadows of area light with light shape in FG phase
  243. mia_material reflection color question
  244. optimising glossy reflections
  245. occlusion shaders ans maya 2010
  246. Maya vs 3dsmax; render time
  247. reflection linking ... still not in maya ... when??
  248. scale and render question
  249. final list on what to correct in mia_material
  250. Can't convert tree to render proxy