View Full Version : mental ray - Maya
- need a little help here "camera secondary output pass"
- mia_car_paint flakes produce repeating patterns
- mental ray lights
- Maya 2008 ext 2 framebuffer switch RGBA order
- Generate Final Gather Map - not image?
- Network render time question
- Render fail
- Participating media alpha issues in maya
- error msg mray satellite
- Invert Alpha channel
- Modifying the normals
- Ray Rejection Threshold
- Linked Lights and sss shaders
- car paint shader get blown out by physical sky
- Compatibility between Nurbs and MRFM
- Reusing shading samples
- map file question
- Render_Problem_Mentalray
- bump
- render dies at high resolution
- Object matte propeties
- save the frame twice on render end
- Tweaking fur - using it with FG
- Annoying warning using Gamma correct node
- Missing parameter in Exposure Control?
- portal light
- Compositing Artifacts Maya
- Farm Render flickers
- Photons from Phsyical sky
- IES with Arealights
- mental ray clamps all buffers?
- Contour Lines Order Confliction
- Xeon and Opteron benchmarks
- is mentalray-mrProxyBake.mcr (maxscript)convertable to maya
- Accessing light name in Maya
- Artifacts occur when batch rendering at full resolution!
- Problem with Projection and framebuffers
- Final Gather Problem
- MR batch bake with mia sun/sky question
- Getting bump without specular using misss_fast_skin_maya
- Gamma correct node question?
- Mental Ray 3.4.1 Install on Leopard??!?
- Car paint into mia Additional Color Maya 2009
- maya 2009 and exr framebuffer pass
- Flickering happens when using Maya's shaderGlow
- where to find good cloth/felt material
- Shadow shader maya 2008.
- MR 2009 and targa
- how to create Y depth via mental ray
- is there a way to render annotations?
- Mayatomr.mll Crash
- render verbosity question
- mia_material question
- MEntal Ray and fur specular problem
- Bounce light control
- Can't figure out how to use writeToLabelBuffer
- color pass in 2009
- maya 2009, point light and IES... only in IPR?
- mip_binaryproxy issue
- Proxies with Render Passes broken?
- Displacement presampling
- BSP2 Messages
- Fine displacement and max displace
- Irradiance Particles
- Skip existing frames in command line
- mentalray proxy and texture issue
- rendering accurate water
- command prompt batch render problem
- glass/water interaction
- BSP2 vs BSP raytrace instance shadows
- never run out of memory
- match mentalrayIbl mapping with mib_lookup_spherical?
- arealight issue
- Problem With maya's sss shader
- Ray Trace problem
- how to render 1 million polygons?
- Lost between Lanczos and Mitchell
- approximation nodes not exporting to mi
- compositing question
- AO+ColoBleed on reafraction
- Maya 2009, openexr, passes and Photoshop
- Glass material and alpha question
- mia_exposure preview
- render pass and filter
- UVset linking on particles w/ instanced geometry in MR
- Animated displacement.
- *.mi files with render passes coming out Black
- Mental ray's Spot Lights
- maya 2009 displacment bug
- mia and alpha
- motion buffer description?
- Maya 2009 render passes and mia_exposure_simple
- gamma correct each color slot?
- megaTK and batch renders in mr4maya
- MIA material shader - Unusual Anistopic Problem
- mia_material_x and multiple passes
- cm or meters for arch viz?
- module_init and module_exit.
- mentalrayText usage ?
- Reverse light direction.
- fg_copy : fatal exeption (crashes)
- Unpredictable displacement approx with maya 2009
- Maya 2009 render passes, framebuffer
- Physical light vs Portal light.
- Mental Ray Output Pass Z-Depth ?
- Two user struct data in init shader, get error!
- MRFM vs Standalone Issue
- mentalrayUserData
- aliased specular highlight
- Final Gather and Normal direction
- Lookup environment instead of Background Plate for MIP_MATTESHADOW
- Phenomenon Photon emitter
- Mia Material X Passes Slow?
- Volume Fur and Tonemapping
- Photometric Light & photon Emitter shader.
- Maya 2009 Userbuffers clamps values
- AO and mib reflect
- maya 2009 on new mac pro 2009
- FG Maya 2009 : min/max radius or auto assign?
- Satellite Batch Render Problems - This is the last place I've tried!
- FG advice for full object and camera animations
- Global illumination radius and merge distance ratio?
- New machine
- How to speed up AO render pass of complex scene
- BSP2 And mia_physicalsun1 shadow problems
- mia_material RefracMaxDistance question
- Need Help...Rendring
- "rendering an image plain" question
- Passes + Rapid Motion Blur?
- Misss and fg flicker issue
- Including Lights and Fluids in Render Proxies?
- Maya 2009 SP1a
- AdskShaderSDK shader compilation in maya 2009
- mib_lens_clamp question
- Mixing archives from XSI
- state->label in displacement shaders
- Production Shader ...
- what color gain for ibl
- Maya -> Deadline -> MR Standalone - where can I find the log file?
- mib_texture_lookup and filtering
- EXR problems in Maya 2009
- problem in rendering
- using anothe env map JUST for reflections
- Framebuffer gamma correction VS mia_exposure gamma correction
- linear workflow questions
- Render Proxies & Custom Passes - Doesn't Work!!
- Parti_volume and scale
- custom frame buffers incredibly slow...
- Global raytracing and FG
- need help - rendering power
- image file filter and animation.
- mip_motionblur and framebuffers
- Dynamic Attributes_Force lights emitted photons
- gamma correct node affecting FG solution
- Incremental frames using miText
- mimap question
- .map files on satellite hybrid network
- animated mr proxies in 2009 and batch mode
- mia_material_x
- MetaSL Materials in Maya 2009
- Mental Ray Standalone error
- Final Gather map Freeze problems
- Broken Direct Irradience Pass On Linux?
- Writing exr is dramatically slower than other format
- Perform non-self occlusion
- render pass problem in maya 2009
- how to render with the mr pass system and ibl
- Curved motion blur on particles and geometry
- maya + standalone + satellite: need suggestions / feedback
- 2009sp1 Car Paint X busted
- Raytrace Shadow Problems
- megaTK passes problems
- Maya final gather not showing it's mode
- Maximum image resolution
- openEXR Problem
- 16-core new Xeon one System, Not full Rendering(51% Cpu Use)
- mentalray Depth (zt)
- mia_material_x_passes and shadowpass?!
- portal_light
- export motion blur in miProxy/.mi?
- Mentral Ray server setup Blade
- Textures missing on proxy
- override proxy materials via custom text?
- mib_volume / raymarcher
- Extracting an assembly / assinging new shaders to an assembly
- Final Gather Causing Crashes
- ray.exe command line and licensing questions
- ray.exe: step by when number of frames unknown
- mayatomr - export texture path?
- mental ray won't refresh textures
- RenderLayers issues 2009
- Transformation Motion Blur error
- Sub-frame motion blur error
- raster passes adding significant rendertime
- reflection linking not possible in maya2009sp1a?
- Problem exporting to .mi file (multiple frames: -im switch ignored?)
- sample environemnt occ in mia_material
- segment shadows
- mia material passes too slow???
- physical light shader and area light question
- multiple UVs for displacement and bump
- FG better than FG+GI for indoor scene
- Mia_x_passes : Alpha+RGB Holes w/Raytrace Shadows
- importons 3 questions
- how to invert mr bump?
- Mib_color_mix
- Is that possible with maya layers?
- production shaders maya 2010
- Mia_x_passes, render passes outputs
- Batch regionRender evaluated for each frame, i can't :(
- Querying Emit Diffuse & Specular On Lights
- export textures first
- colorToBuffer with transparency
- layering shaders slows down the render time
- maya 2008 ext 2 and exr problem
- add to a irradiance particles file?
- maya mentalray on a farm ... one more time
- Help: Custom MR Shader Connections To Act Like Builtin Mia?
- Help mib_fg_occlusion
- mia lense shader and sampling issue
- MR passes dont quite line up
- GI and Dark beveled edges Issue
- Rendering RAW & LEVEL separate passes in maya
- Did mentalRay fix its problem with new MacPro in maya?
- mip_cameramap question
- Help! mib_fast_occlusion, amb_occlusion, fg_occlusion?
- miText on tranforms
- Motion Blur bug
- Renderman style parameter passing
- mia_material for realistic leaves
- motionblur and reflection
- Introducing: Core Render Pass System For Maya
- photon emission shader returned miFALSE: aborting photon tracing
- Render depth of field with the rasterizer
- Does layeredShader really work with multi-render pass in maya 2009?
- Help Needed.....!!!!!!
- Why Mr_Proxys are completly useless
- Mr 4 maya 2010 bug?
- error with mental ray maya 2009 UI
- What would be the best way of approaching rendering of grass with Maya and mental ray
- Load on Master while slave rendering?
- Shadows of area light with light shape in FG phase
- mia_material reflection color question
- optimising glossy reflections
- occlusion shaders ans maya 2010
- Maya vs 3dsmax; render time
- reflection linking ... still not in maya ... when??
- scale and render question
- final list on what to correct in mia_material
- Can't convert tree to render proxy