- Accessing Mental Ray with MAXScript
- Max 7 and SSS
- Creating new shaders for 3dsmax/Mental Ray
- morphing materials with mental ray
- normal maps
- jagged edge issue
- bump maps :)
- mental shader writing for 3dstudio max7
- Augmented Reality: Looking through the window / Exposure Con
- Ornatrix and Mental Ray
- adding more then 8 clients to distributed rendering?
- Hidden Shaders
- Exterior/outdoor lighting, what's the deal?
- Knowing which lights are Excluded in a custom shader ?
- Newbie at MR a few questions.
- Paint library?
- Paint Shader in Max 8
- fg and animation
- Troubles wiht MR Bump
- glossy reflections in max???
- Lights in a custom shader
- Distributed rendering stalls
- custom shader GUI
- Using a geometry shader ?
- SSS Fastskin+Displace - Broken
- No more support of custom lightmaps in Max8?
- Anisotropic glossy reflections, derivatives and max 8
- Using depth of field with a custom lens shader
- Deactivating filtering
- Mental ray for beginner
- Any Xfrog users here?
- Mental Ray Area lights
- Adding a user framebuffer ?
- My Light won't shine???
- Can you solve this riddle??
- change texture in Phenomenon to Map?
- Baking reflection
- Setting gamma at 2.2
- Do you use mr satellite rendering-We need your help
- Satellite Rendering-what port settins do I need to use?
- scale conversion factor
- MR issue-Region Type>SELECTED won't render mr prim hair/
- new MR user interior question
- exterior glass casts darkness
- general material construction question
- lume edge shader - dodgy alpha
- .map files in Max
- radiance in 3DS Max
- mental ray geometry shader object for Max 9
- bump_x_list making no sense!
- Material phenomenons and Max = problem ?
- Composite Materials and Ray Traced Shadows
- Final Gather FGM
- MR SKY-How do I light the environment with a map
- Mr and render elements woes
- Max 9 MR FG / GI flickering (with network rendering)
- material renders on 1 object but not others
- Using Glare with logarithmic exposure control
- "mia_exposure_simple" camera/lens shader
- Max_base_output
- MR-architectural shaders in details
- User frame buffers in 3DSMax
- Material preview
- 3DSMax satelitte and shared drive
- baking with max9mray
- Render Elements Problem
- mia_architectural_x & multiple output
- Workflow bo_exposure_photographic
- Resources balancing (3dsmax+mentalray)
- Max2008 MR Render Size Limit???
- Writing max plugin for creating mr hair primitives
- ArchDesign Material - Specular Highlights.
- Custom bakcgorund or none
- Image based lighting in Max 2008
- Motion Blur Problems (Tip to fix!)
- chrome material
- render preview
- mr error
- heavy Bug in mental ray 3.6
- MaxDesign2009_Bake_mr
- max2008 render element buffers are not float
- Photo Studio Pro is released for download!
- mental ray error DB 0.4 fatal
- mental ray proxy
- How to get max's INode from miObject
- mr proxy and vray proxy comparison
- How to force geoshader update at every frame
- tutorial on animation with moving objects
- mrSky models
- spatial contrast settings
- problems about G buffe
- HELP on baking in lighting
- Irradiance Particles in Max2009
- Invisible to FG
- 3dsmax 2010 what version of Mental ray ?
- Interior Scene w/ MR Sun and Sky problem
- how does mr bump & displacement work?
- Mental Ray's HDR Motion Blur Camera Shader
- Saving render elements to single multichannel exr
- Help! Mental Ray Render to Texture Clipping Problem???
- please explain
- Problem rendering Reflection Occlusion
- Arch&Design render elements and fast rasterizer
- volumetric lights
- 3dsMax 2010 - Render to texture saves black textures
- parti_volume camera shader
- How to get disp approx settings and per object sampling
- mr AO bake map? Max2009
- mr non-directional light for AO bakes???
- no AA in the mr AO bake?
- Max 2010 Environment Switcher Problem
- mr AO Bake Alpha not showing
- max.rayhosts on backburner / Max 2009 Design
- irradiance particles with moving objects
- FG: difuse bounces yes or no?
- Indirect illumination - manual settings
- Volume shaders from Atmospheric Effects
- physically accurate plexiglass illuminated
- unwrapping SSS
- Mental Ray (3ds Max) books???
- fetal error at rendering time
- Fatal error
- geometry instance shader
- Progressive Rendering Passes
- Max Renderd Image getting black
- Parti volume shader - edges of geometry visible
- skylight effect in Mental Ray
- Importing Arch and Design materials
- caustics decay
- make refracted photons travel further?
- realistic metal like 'I, robot'.
- Ares light troublshooting
- reflecting / refracting volume caustics
- Physcial SSS Shader in subsurface.dll in MAX 2010 damaged
- Problems with Mental Ray Satellite Server
- caching/baking AO + Colorbleed
- fast skin shading problem
- Crash Cancelling satelite rendering
- Question About Gamma?
- IP return phen invalid color error
- Index of Refraction Values?
- Why reflection look like this ?
- is it better convert onyxtrees to MR proxy?
- Too much grain & artifacts...
- Dark patches in final gather in reflections
- Interpolation on mr Sky Portal
- DBR not working on Windows 7
- Attempting DBR?
- annoying NaN error
- Physical Volumes & Noise
- Sky portal Issue
- huge antialiasing issue rendering out Object ID with rpf image format
- Volume light issue with Daylight system
- mr Area Omni + Daylight issue
- Trace Error
- Not Quite Chromatic Aboration?
- irradiance particles returning NAN errors because MR proxies Xref materials
- Need Better Results With mi Car Paint Mat
- Parti volume artifacts
- A&D Shader refl. & refr. interpolation bug?
- Phong Noise with Area Lights
- Irradiance Particles and compatible glass?
- mr sky model bug on windows7
- Mental Ray message window (error messages)
- mental ray message window
- A need for speed
- Unlocking DOF/ Bokeh shader in 2010?
- FG Map "one file per frame" - Bug?
- reusing Final gather map in scene
- Using 3dsMax Lens Effects in Mental Ray Standalone HELP!!
- FG GI & File Size
- interior office
- Specks Problem
- master bed room
- Render to texture fails with unknown error
- new features 3ds Max 2011
- IRP, Matte/Shadow and "attempt to unpin null tag"-error
- IBL in 3ds max 2011
- New progressive rendering
- UV Pass & Position Pass
- "Disappeared" Mental Ray shaders in 3ds Max 2011
- CUDA Support in 3dsmax 2010
- Smooth glossy reflections like Env. Blur Shader
- FG Performance Issues with DBR in 3ds Max. Seriously need help!
- Optimizing access to Photon Map
- Saving mental ray message log when using Backburner
- An XMSL shader baking hack for Max 2011
- Distributed Bucket Render
- Image based map distortion shader for Max?
- How to use mr Proxy objects in 3dsMax SDK
- FBX export and A&D material?
- Importons + FG = no GI?
- how to match composition and beauty?
- DBR - 48 cores
- Does pre-computed GI still hurt render time?
- Something rather odd
- downloaded shaders fromlibrary
- Zero alpha on an object
- stereoscopic camera activation
- instantiated mip_binaryproxy and material lists
- AA - Flicker
- mental ray message window is gone
- How to control sampling per object
- How to match Motion blur in MR from Maya to Max?
- mr bug
- Problem with mrSun/mrSky and additional lights...
- Render Elements drastically slowing down Mental Ray
- urgent help is needed (triangulation of polygon list from object) error
- IPR and Importons in max 2011 and max 2010