- Available Demo / Prices ?
- Video Tutorials would be helpful to learn navigation
- When can the mental mill Artist Edition get
- awesome
- Transparency
- How to do Masking with textures or vertex colors
- Texture lookup for shading
- Not able to get rendered previews
- The missing node - Normals offset UV
- Mental Mill A.E cant be used for Mental Ray ?
- Projecting Images. Defining multiple passes. etc.
- teapot geometry preview
- Hardware requirements ?
- Vertex / Geometry shaders
- creating a transparent material shader
- Light Direction Vector
- Have no cross node??
- blurring
- Blending environment cube maps
- Cgfx
- Enviroment cube and normal maps
- Uv texture coordinates
- Converting Camera Space into Object Space?
- Strange behaviour of point lights
- Where Can I Find Tutorial for this mental mill AE?
- Effects with mental mill - Lesson one
- Pixel 2.0 convention in Vienna, 8-9th Sept.
- Need help with simple spheremap shader
- License and Comercial question
- How to do a blend alpha?
- Spheremapping looks stwisted
- Illumination problem
- How to export with support for any type of lights?
- Help with UV Tricks
- Generator_Water_Normal + Env Cube
- multiple uv coordinates
- Trying to convert color info to bump / normal
- Any way to assign which mip map level to use?
- preview normal map In maya
- Compile Error with the Relief node in Mental mill
- Virtools
- How to define areas of reflections with an alpha channel/map?
- Mental Mill Artist Edition help
- (How ?) conversion from maya to cgfx using MMAE
- particle effects
- Multiply a texture map by a scale factor?
- Sluggish update
- Camera distance
- Using a cubemap to do ambient lighting
- Vector Question
- Projections
- Help needed for custom toon shader
- Shadows
- Making invisible spots on a surface with a shader
- Vertex colour
- Radiosity Normal Maps
- Are UVs broken in MMAE?
- Phenomenons within phenomenons
- mental mill beta available for download
- Compiling mental ray shaders
- Help with Shaders
- feature request
- some questions
- Texture Lookup 3d and Size and Texture Reloading
- The CGFX of the MMAE how do it for support motionbuilder
- More feature requests and ideas
- vector2 and vector3 issues
- CGFX question
- Bug report: UV sets as a shader variable
- World Lights
- Bug or user error?
- bug report: code view freaks out about apostrophes
- render to texture within shader
- How to make CGFX work for this alpha model
- I'd like to create a halo effect...?
- Gdc
- Suggestions
- Red Wire Frame ???
- phenomenon, adding new parameter
- How to make CGFX work for SSS?
- Problems with texture_look_up_2d_soft_cube and transform_raster
- Lod Bias on textures
- Problem of shaderpack Ext_blurred_environment_reflection
- Modifying the default vertex shader
- Will x86_64 Linux be supported?
- Outliner and 3ds max
- clamping textures to 0-1
- I have a problem about blur cubemap
- bug report - Display names don't export
- GLSL Compile error
- PTMs
- Mental Mill will expire in 14 days
- The new beta...
- Compiling shaders
- Ambient
- Crash bugs
- Studio Max integration beyond directX
- Multiple Techniques
- Initial foray : : questions and suggestions
- Bug Report - Normals_relief_map Crash
- Water shader cannot be used in XSI
- Scalar Matrix Multiply
- Camera Relative Lighting Issues
- Bug Report - empty bitmap crash
- Matrix effect shader
- Has anyone made a BRDF or BSSRDF illumination model in Mental Mill?
- creating a transparent material shader: Part II
- Sub-Tiling?
- Front-End Plugins
- UV Problems
- shader model 4.0
- Hair Shading sorting inside to outside
- A bit confused..trying to make a "snow" shader
- My inital thoughts and opinions on Mental Mill
- Texture_sampler_2d_color
- Mental Mill not running
- Nodes - Confused??!!
- GLSL and lights in world space
- Light in Irrlicht
- Combining two normal maps into one.
- Mental Mill limitations?
- mental mill Artist Edition can also expire?
- Merge code into crysis shader
- raytracing with metaSL and few question
- Mental Mill Beta 2.0, cannot click on anything
- MetaSL include files
- MetaSL Conversion
- A couple questions on lights in MM
- Cannot start mental mill Artist Edition 1.0-beta build 1.2.1.41.
- mental mill crash at start up
- Tutorial: Radiosity mapping with mental mill
- using exported shaders in another application
- Sliding Textures
- Radiosity mapping - from mental mill to XSI
- rotating the environment map
- More than 4 tex coords in Mental Mill?
- Convert a Color MetaSL node to a Texture2 node
- Framebuffer incomplete
- mental mill video tutorial won"t play
- transparencies of PNG as textures ...
- Issue with rendering
- New Mental Mill Release?
- Ambient Scalar taken away?
- need help
- Bug submission
- Debugging a shader
- xsd schema for xmsl files ?
- where do we post wishes? bugs?
- Wishes : Gui
- Mac version?
- can't find a few nodes
- Making a shader, a sun and some planets(help)
- Making a new Toolbox
- new to mental mill
- hardware issue (ATI ard)
- Licence of mental mill® Artist Edition
- exporte to mi file missing
- is it possible to draw input from the user (e.g a texture image)?
- mental mill and nvidia -whats going on ?
- mental mill not work with openSUSE 11.1 64bit linux
- mental mill error message - update drivers
- Ambient Occlusion & Bump Mapping Q
- input node / text node
- mental mill Standard Edition RC1 crash
- Error on startup
- How Do You Connect Shadow Color in Maya?
- Artist Edition (can't layout graph for Phenomenon nodes)...
- only two days left in April
- Artist Edition - No GUI showing up?
- Good to see that other dont make their own deadlines either!
- release date
- mental mill 1.0 released
- Compile button
- Some general questions...
- Some constructive criticism
- Artist Edition just for Autodesk Max?
- laptops, intel 965 and mental mill
- Parallaxmapping with heightmap stored in alphachanel of normalmap, possible?
- rotating normal maps
- mentall mill shadder and game engine
- SIGGRAPH 2009 User Group
- Digital Matte Painter
- Getting errors when opening materials
- Can't Licence Mac Version
- saved files not showing up
- Does Mental Mill import obj or 3ds files?
- Some Maya questions
- Outline Generator not working on Cube
- No License Key sent with Trial Version
- blank screen
- scéne architecturale interior
- Red wireframes on radeon 5770
- New Mental Mill version?
- How can I make a ice texture/shader
- TGA support
- Water generator and normals
- Standard edition trial - can't get license working
- Quick and simple question...
- Make a render in 3dsmax 2010 with the material directx Shader
- Linking Mental Mill and Maya Lights More completely
- Rendering in Maya
- still talking about vertex color and xmsl
- Mental Mill artist edition " Shader not found by mental ray renderer "
- particles
- Is mental mill 1.1 beta compatible with 3ds Max 2010?
- Internal Space?
- Setting Array Sizes
- SIGGRAPH 2010 User Group
- MAYA and MetaSL....
- Export to Max 64-Bit?
- Problem with activation
- Shared Effect Parameters
- Difference between Artist Edition and Standard Edition
- Upgrading from 1.0 to 1.1?
- GPU Shader Compatability
- MM SE 1.1: Lights parameters don't show in Maya
- What CG profiles are used when compiling .msl files?
- Updates of mental mill?
- Mental Mill downloads broken
- mental mill blog
- Specifying a license of mental mill Standard Edition for 2011
- New mental mill export tutorials
- What editor to use for writing MetaSL shaders?
- Mental Mill Standard x64 won't install
- MentalMill for Maya won't install
- Mental Mill v1.0 availability.
- mental mill wont install with Maya 2012 Floating
- problem with vertex profile 'arbvp1'
- Problem
- Spectrum result can be added to Phenomenon but the connection is broken later
- Anyone experience with developing shader in GLSL for OpenSceneGraph?
- Free* Trial requires a $500 agreement?!
- Does it make sense to buy Mental Mill standalone standard edition to expedite materia
- Fatal Error: No License Available?
- Having Trouble with pooling effect on striped materials
- migration of licence
- What happened to Mental Mill?
- Faceted edges/ render wireframe
- mental mill 1.2 - release and download
- New to Mental Mill: Toon Shader?