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NVIDIA Advanced Rendering Forum
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New Activity (
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Older Activity
Yesterday,
10:28
nuki
started a thread
only Backfaces visible in Render Passes
in
mental ray - Open Discussion
I'm experiencing a weird issue with my renderpasses atm, they all seem to perform visibility detection on the scenes backfaces globally. To...
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0 replies | 42 view(s)
Yesterday,
10:09
nuki
replied to a thread
Unified Sampling per Object
in
mental ray - Open Discussion
well, that's good to know, thanks
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2 replies | 46 view(s)
Yesterday,
07:09
Remydrh
replied to a thread
Unified Sampling per Object
in
mental ray - Open Discussion
Samples Per object does not work (and isn't exposed correctly) in any version of Maya. It's purposefully grayed out in Maya 2014 with Unified...
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2 replies | 46 view(s)
May 24th, 2013,
23:38
maxt
replied to a thread
Mental ray satellite can't source textures from network drive?
in
mental ray - Maya
first try to get satellite to work with textures not on a network drive, then eventually keep in mind that when you access resources like textures...
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4 replies | 49 view(s)
May 24th, 2013,
20:13
surreal-reality
replied to a thread
Mental ray satellite can't source textures from network drive?
in
mental ray - Maya
Firewalls are a negative. Nothing seems to be blocking the computers from talking to each other through any other medium. The same computers will...
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4 replies | 49 view(s)
May 24th, 2013,
17:53
surreal-reality
replied to a thread
Mental ray satellite can't source textures from network drive?
in
mental ray - Maya
Thanks for the reply! I have not looked into it being a firewall thing specifically, but I will look into that possibility and update here with my...
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4 replies | 49 view(s)
May 24th, 2013,
17:42
asianrage
replied to a thread
Mental ray satellite can't source textures from network drive?
in
mental ray - Maya
Are you rendering behind a firewall? I've encountered this issue before with satellites. I'm behind a very comprehensive and dense firewall. Our...
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4 replies | 49 view(s)
May 24th, 2013,
17:25
jb_alvarado
replied to a thread
one-way mirror
in
mental ray - 3ds max
Thank you Thorsten and moulder6! I think your method work Thorsten, thank you! First I was thinking this last point from moulder6 with the falloff...
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4 replies | 68 view(s)
May 24th, 2013,
15:35
thorsten hartmann
replied to a thread
one-way mirror
in
mental ray - 3ds max
Hi Jonathn, i think i have found a good way. I use the translucency Shader + Output Shader in cutout slot. demoscene here:...
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4 replies | 68 view(s)
May 24th, 2013,
14:24
moulder6
replied to a thread
one-way mirror
in
mental ray - 3ds max
How about using the double sided material?! One - 100% reflective and the other refractive/transparent - This is as simple as it gets ans you have...
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4 replies | 68 view(s)
May 24th, 2013,
13:47
thorsten hartmann
started a thread
Cameron Street
in
mental ray - Gallery
hi Guys, here my first commercial Project with MILA. All Shadings based on MILA. The humans composite with Photoshop. This is the final image for...
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0 replies | 55 view(s)
May 24th, 2013,
12:46
thorsten hartmann
replied to a thread
one-way mirror
in
mental ray - 3ds max
Hi jonathan, if you not animate the light position. Bake the Light in texture and use it as transparency map. You must use the Map from the...
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4 replies | 68 view(s)
May 24th, 2013,
12:46
nuki
started a thread
Unified Sampling per Object
in
mental ray - Open Discussion
I'm using mr 3.10 in Maya2013 and try to create per object overrides together witn unified sampling. I have three spheres with the same material...
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2 replies | 46 view(s)
May 24th, 2013,
11:19
jb_alvarado
started a thread
one-way mirror
in
mental ray - 3ds max
Hello All, I don't no the original name of this effect. I need a glass material what reflect like a mirror, but when a light behind that mirror...
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4 replies | 68 view(s)
May 23rd, 2013,
20:36
hglr123
replied to a thread
some Testrenders
in
Iray Gallery
Amazing renders! :)
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1 replies | 44 view(s)
May 23rd, 2013,
19:50
Remydrh
replied to a thread
MILA beta download for Maya
in
mental ray - Maya
If you're approved (meaning you're marked as not-a-bot) look here: http://forum.nvidia-arc.com/showthread.php?12338-Layering-Library-Download
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1 replies | 70 view(s)
May 23rd, 2013,
14:44
chursin
started a thread
Nonlinear light propagating
in
mr Shaders - Writing mental ray Shaders
Hallo all! I try to write a Shader which realize nonlinear light propagation. The idea is to trace along the curves, not the lines. I will divide...
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0 replies | 56 view(s)
May 23rd, 2013,
14:26
garret
replied to a thread
some product renders with iRay
in
Iray Gallery
Dam those look really nice man. I haven't had a chance to mess around with iray much but the more I see thinks like this the more I want to go mess...
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5 replies | 1201 view(s)
May 23rd, 2013,
14:21
garret
replied to a thread
New fxphd class - MYA215 Production Quality Rendering in Maya with MentalRay
in
mental ray - Maya
Elemental ray is an awesome site thanks for showing it to us Jon. I had no idea that mr updated on its own I always thought it updated with the new...
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6 replies | 244 view(s)
May 23rd, 2013,
13:48
shanemarks
replied to a thread
Diffuse Detail Noise
in
mr Shaders - Advanced
Yeah I guess I am being picky, if the camera moves it won't even be noticeable. Thank you for the feedback. I really appreciate it, it is hard to...
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6 replies | 118 view(s)
May 23rd, 2013,
13:02
haggi
started a thread
Reading mi files
in
mental ray - Open Discussion
Hi, I'm trying to read mi files and recreate geometry from these. The normal ascii format should be not a too heavy problem but is there any...
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0 replies | 42 view(s)
May 23rd, 2013,
12:39
Remydrh
replied to a thread
Diffuse Detail Noise
in
mr Shaders - Advanced
If your passes added together are fine then I wouldn't worry about it. (Meaning if the beauty is acceptable then you're probably good to go.) As...
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6 replies | 118 view(s)
May 23rd, 2013,
11:26
kettemorales
started a thread
some Testrenders
in
Iray Gallery
it's really fascinating how easy it is to get nice results with only the standard material settings... here some test test renders: or ...
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1 replies | 44 view(s)
May 23rd, 2013,
11:06
van_der_goes
replied to a thread
Unified Sampling and Compositing
in
mental ray - Open Discussion
Maybe my solution is naif, but you can assign a matte pass to your object and use it as the alpha.
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5 replies | 112 view(s)
May 23rd, 2013,
10:36
shanemarks
replied to a thread
Diffuse Detail Noise
in
mr Shaders - Advanced
So I switched over to maya 2014 and tried out the new values. I was still getting noise in the diffuse detail... but I realised that my exposure...
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6 replies | 118 view(s)
May 23rd, 2013,
09:34
jigu
replied to a thread
Unified sampling and photometric area lights and skyportal : shadow samples
in
mental ray - 3ds max
Thanks Moulder6! Yeah, that new merged file works now good. I am not sure what was causing problem, but scene was initially created in 2013 version...
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18 replies | 278 view(s)
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